Status Effects Index

AttackAbility to inflict higher amounts of damage to the target.
BarrierNeutralizes some of the damage taken when attacked.
BleedTarget receives damage proportional to the caster’s Attack at the beginning of the turn.
BurnTarget receives huge damage proportional to the caster’s Attack at the beginning of the turn.
Cannot BuffMakes the target unable to receive any type of buff.
Combat ReadinessPlacement on the combat gauge.
Continuous HealRecovers the target’s Health proportional to max Health at the beginning of the turn.
CounterattackAfter being directly hit by an opponent, retaliate back with basic skill.
Critical Hit ResistanceDecreases the chance of the target suffering a Critical Hit.
DefenseAbility to reduce the amount of damage received.
Dual AttackChance to attack an enemy after an ally has attacked them, unless immobilized.
Extra TurnTarget will be granted an extra turn.
Hit ChanceAbility to hit the enemy target with a skill.
ImmortalThe target cannot be killed during a certain number of turns.
ImmuneThe target will not be affected by any debuffs.
InvincibleNeutralizes all of the damage when attacked.
Magic NailWhen attacked, damage is received proportional to max Health, with a fixed chance to be stunned for 1 turn.
PenetrateIgnores the target’s Damage when inflicting damage.
ProvokeOn the target’s turn, they will attack the enemy who provoked them with basic skill.
PoisonTarget suffers damage proportional to max Health at the beginning of the turn.
ReflectRebounds some of the damage taken when attacked.
RegenerationThe amount of healing target receives.
ReviveIf the target dies, they are revived with some Health.
SilenceThe target cannot use skills that require cooldowns.
SleepThe target falls asleep and cannot use skills. Effect is dispelled if attacked.
SpeedAbility to have target’s turn come quicker.
StealthIf there are allies, caster will not be a target of attack. Damage received from AoE (Area of Effect) attacks is decreased. Effect is removed when attacked.
StunThe target becomes unable to act.
TargetIncreases damage taken by the target, while decreasing Evasion Chance.
TransferTransfers debuffs from the caster to the target.
UnhealableMakes the target unable to be healed.
Vampiric TouchAbsorbs some of the target’s Health when attacking.